ORIGINAL: var '$FXAuto' ? var '$fxboom' ? deck master get_beatdiff & set '$fxboom' 0 & deck master repeat_stop '$vfx1' & deck master video_fx 'boom auto' off : set '$fxboom' 1 & deck master repeat_start_instant '$vfx1' 250ms & deck master param_bigger get_beat2 get_beat_counter ? deck master video_fx 'boom auto' : deck master video_fx 'boom auto' off : deck master repeat_start_instant '$vfx1' ? on & deck master repeat_stop '$vfx1' & set '$fxboom' 0 & deck master video_fx 'boom auto' off : deck master video_fx 'boom auto' FOR BUILDIER: var '$FXAuto' ? var '$fxboom' ? deck master get_beatdiff & set '$fxboom' 0 & deck master repeat_stop '$vfx1' & deck master video_fx 'boom auto' off : set '$fxboom' 1 & get_text "deck master repeat_start_instant '$vfx1' ` get_var '$boom_time'`ms & deck master param_bigger get_beat2 get_beat_counter ? deck master video_fx 'boom auto' : deck master video_fx 'boom auto' off" : deck master repeat_start_instant '$vfx1' ? on & deck master repeat_stop '$vfx1' & set '$fxboom' 0 & deck master video_fx 'boom auto' off : deck master video_fx 'boom auto' edit: It would also be interesting to have a version of the plugin in 64bits, since the 64bit version mainly improves the performance of the video
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From one of the pages I can configure the variable $ boom_time from 0 to 1000 and I want to use it to change the time of the repeat_start_instant '$ vfx1'. I understand that to make it work I have to use a get_text "" with the script inside it, because I have tried it in all possible ways and nothing. I can not get Buldier working, I have seen that the plugin appears in the other folder and I have copied it to the AutoStar folder and it does not work either. So main thing normally is to avoid ambiguous syntax either functionally or for readability. 1xx/8 as a named element makes no sense normally. Leading numbers are not normally allowed for naming since a number is a numeric type which can be followed or preceded by operators. In the case of VDJ you might have something like 8ms with ms as modifier, but 8beats would be some named thing depending on context or maybe an error in some other context. Also variables with leading numbers are generally not allowed in many programming languages. The fact they used param_1_x and not param_1/x should have maybe been a hint. Probably better to use something like one_8th, or 8th_beat, or something else, and then maybe 32_beats. For all languages, calculators, general mark up, text that people read, that I know of, 1/8 implies divide 1 by 8 explicitly and probably not intuitively perceived as part of a name. You should avoid using things that look operators in your names because just another source of confusion. It's not just rsi scripts it can do, want a var in as a value to a verb that won't accept actions as values, can do. Now there's the dmx padpage, sequence that. milk bang on every 32 beat boarder, piece of cake. turn a video fx on/off every 4 beats, bread & butter for builder. Want to sequence samples, play 1 once played play another etc, no problem.
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what can it do? Anything you can do with script perfectly timed. There's a bit more to it, involving a var so builder knows which of the 7 strings to run, also the rsi name is created from the pad name that created the string. With a padpage you can send strings to builder and the advantage is with the get_text verb you can parse any var into a script (places where vdjs script engine can't) something like so get_text "repeat_start_instant 'rsiName' `get_var '1/8th'`ms & whatever script you want" (var '1/8th' is now in the rsi script as a ms value) it then casts this get_text to an effect_string and then activates builder that runs the string as a script. Something like Bpm / 60000 × beat length = ms/beat length. Builder first creates a load of variables based on ms per beat. Alright what builder does and what it can do.